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The Smart PLAY: the game signed by LFM
On the occasion of the closing of the year 2023 and with the arrival of 2024, LFM, an agency operating in the Marketing, Retail, Events & Incentive Travel and Business intelligence sectors, wanted to develop its own personalized version of the Taboo game, entitled “The Smart Play” and give it as a gift to its partners and internal employees to celebrate creativity, the cornerstone of every thought and strategy in the agency.
The game Taboo is known to everyone but have you ever wondered where it comes from? Let’s see it together.
The Origins of the Taboo Game
The game Taboo has become a hit in many homes, bringing joy and creating moments of smart discussion, but initially Taboo was born not as a game but as a training tool.
In fact, the game “Taboo” was initially conceived by Don Rawitsch, a Minnesota teacher in the 70s, as a teaching tool for his students .
In the game “Taboo”, a player must get his teammates to guess as many words as possible in a given amount of time, without saying certain “taboo” words associated with each term. This requires the use of effective communication , alternative vocabulary , and creative thinking . In education, these features were used to improve students’ language and communication skills, encouraging them to think critically and creatively to express concepts without using the most obvious or direct words.
Using “Taboo” as a teaching tool, Don Rawitsch has helped foster these skills in his students while also teaching specific vocabulary topics, improving language comprehension, and encouraging teamwork and collaboration among students.
The game later gained popularity outside of the classroom, and in 1989 Hasbro acquired the rights to the game. Since then, “Taboo” has become one of the most popular board games in the world, with over 40 million copies sold worldwide .
The original version of the game included 504 cards, a card holder, an electronic buzzer, an hourglass, a game board and two tokens.
The game has since been adapted into several versions for different markets, with words and phrases in different languages and cultures. There are also versions of the game specific to celebrities, sports, movies and TV, and children. Over the years, “Taboo” has also been adapted for television, with an American version airing on the ABC television network in 2001 and a British version airing on Channel 4 in 2006. So, could there be a LFM version? Of course not!

The Smart Play: A Celebration of Creativity
Imagine a colorful and ever-changing world, where every day is a new challenge and every project is a blank canvas. This is the universe of a service agency, a place where creativity is not just an ingredient, but the very essence of existence. Every idea, like a spark, lights a unique path towards innovative solutions. In this space, where competition is a stormy sea, creativity is the anchor that allows you to stand out, creating waves that capture the customer’s attention. It is the bridge that transforms problems into opportunities, the wind that pushes the agency beyond the boundaries of the ordinary. Creativity is the echo of a constant commitment to exceptionality, a commitment that makes every service not just a solution, but a memorable experience.
For this reason, LFM has decided to celebrate creativity with “The Smart Play” in a year where creativity has been the undisputed protagonist.
In 2023, in fact, LFM introduced many new features at the company level, including the opening of a new Marketing and Communications division, which joined the existing business units of Retail, Business Intelligence and Events and Incentive Travel. To celebrate this transformation, the agency created its own version of the Taboo game, entitled “The Smart Play”, with the aim of using the dynamics of the game to promote communication skills and creative thinking, crucial qualities in the field of marketing and communications and beyond.


4 Colors for the 4 topic categories, which reflect the 4 company business units: light blue for Retail, Yellow for Business Intelligence, Green for Marketing and Fuchsia for the Events & Incentive Travel division.
The rest is yet to be discovered. All you have to do is accept the challenge and try a game with the Smart Play!
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